Tech Genus Deck Breakdown

Cards Usage Statistic

Main Deck

N Rarity
Bixi, Water of the Yang Zing
N Rarity
Bixi, Water of the Yang Zing
N Rarity
Bixi, Water of the Yang Zing
WATER 2
Bixi, Water of the Yang Zing
  • ATK:

  • 0

  • DEF:

  • 2000


When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Attack Position, except "Bixi, Water of the Yang Zing". You can only use this effect of "Bixi, Water of the Yang Zing" once per turn. Once per turn, during your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "Yang Zing" monsters you control (this is a Quick Effect). A Synchro Monster that used this card as a Synchro Material is unaffected by Trap effects.

UR Rarity
Eldlich the Golden Lord
UR Rarity
Eldlich the Golden Lord
UR Rarity
Eldlich the Golden Lord
LIGHT 10
Eldlich the Golden Lord
  • ATK:

  • 2500

  • DEF:

  • 2800


You can send this card and 1 Spell/Trap from your hand to the GY, then target 1 card on the field; send it to the GY. If this card is in your GY: You can send 1 Spell/Trap you control to the GY; add this card to your hand, then you can Special Summon 1 Zombie monster from your hand, and if you do, until the end of your opponent's turn, it gains 1000 ATK/DEF and cannot be destroyed by card effects. You can only use each effect of "Eldlich the Golden Lord" once per turn.

N Rarity
T.G. Booster Raptor
N Rarity
T.G. Booster Raptor
N Rarity
T.G. Booster Raptor
WIND 1
T.G. Booster Raptor
  • ATK:

  • 400

  • DEF:

  • 300


If you control a "T.G." monster, you can Special Summon this card (from your hand). You can only Special Summon "T.G. Booster Raptor" once per turn this way. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Booster Raptor".

N Rarity
T.G. Catapult Dragon
N Rarity
T.G. Catapult Dragon
N Rarity
T.G. Catapult Dragon
EARTH 2
T.G. Catapult Dragon
  • ATK:

  • 900

  • DEF:

  • 1300


Once per turn: You can Special Summon 1 Level 3 or lower "T.G." Tuner monster from your hand.

UR Rarity
T.G. Rocket Salamander
UR Rarity
T.G. Rocket Salamander
UR Rarity
T.G. Rocket Salamander
FIRE 1
T.G. Rocket Salamander
  • ATK:

  • 600

  • DEF:

  • 600


You can Tribute 1 "T.G." monster; Special Summon 1 "T.G." monster from your Deck with a different original name than that Tributed monster's. If you control a Machine "T.G." monster: You can target 1 Level 4 or lower "T.G." monster in your GY; Special Summon it in Defense Position, but negate its effects. You can only use each effect of "T.G. Rocket Salamander" once per turn.

R Rarity
T.G. Rush Rhino
R Rarity
T.G. Rush Rhino
R Rarity
T.G. Rush Rhino
EARTH 4
T.G. Rush Rhino
  • ATK:

  • 1600

  • DEF:

  • 800


If this card attacks, it gains 400 ATK during the Damage Step only. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Rush Rhino".

UR Rarity
Ghost Mourner & Moonlit Chill
UR Rarity
Ghost Mourner & Moonlit Chill
UR Rarity
Ghost Mourner & Moonlit Chill
WIND 3
Ghost Mourner & Moonlit Chill
  • ATK:

  • 0

  • DEF:

  • 1800


If your opponent Special Summons a monster(s) face-up (except during the Damage Step): You can discard this card, then target 1 of those face-up monsters; negate its effects until the end of this turn, also if that face-up monster leaves the field this turn, its controller takes damage equal to its original ATK. You can only use this effect of "Ghost Mourner & Moonlit Chill" once per turn.

R Rarity
T.G. Cyber Magician
R Rarity
T.G. Cyber Magician
R Rarity
T.G. Cyber Magician
LIGHT 1
T.G. Cyber Magician
  • ATK:

  • 0

  • DEF:

  • 0


If this card you control would be used as Synchro Material for a "T.G." monster, "T.G." monsters in your hand can be used as the non-Tuner Synchro Materials. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Cyber Magician".

R Rarity
T.G. Gear Zombie
R Rarity
T.G. Gear Zombie
R Rarity
T.G. Gear Zombie
DARK 1
T.G. Gear Zombie
  • ATK:

  • 600

  • DEF:

  • 0


You can target 1 "T.G." monster you control; Special Summon this card from your hand, then the targeted monster loses 1000 ATK. You can only use this effect of "T.G. Gear Zombie" once per turn.

R Rarity
T.G. Screw Serpent
R Rarity
T.G. Screw Serpent
R Rarity
T.G. Screw Serpent
WATER 4
T.G. Screw Serpent
  • ATK:

  • 1300

  • DEF:

  • 500


If this card is Normal or Special Summoned: You can target 1 Level 4 or lower "T.G." monster in your GY, except "T.G. Screw Serpent"; Special Summon that monster, but its effects are negated. You can banish this card from your GY, then target 1 "T.G." monster you control; increase or reduce its Level by 1 until the end of this turn. You can only use each effect of "T.G. Screw Serpent" once per turn.

R Rarity
T.G. Tank Grub
R Rarity
T.G. Tank Grub
R Rarity
T.G. Tank Grub
EARTH 1
T.G. Tank Grub
  • ATK:

  • 0

  • DEF:

  • 0


If this card you control is used as Synchro Material for a "T.G." monster, you can treat it as a non-Tuner. If this card is sent to the GY as Synchro Material for a "T.G." monster: You can Special Summon 1 "T.G. Token" (Machine/EARTH/Level 1/ATK 0/DEF 0) in Attack Position. You can only use this effect of "T.G. Tank Grub" once per turn.

UR Rarity
Chicken Game
UR Rarity
Chicken Game
UR Rarity
Chicken Game
Spell Field
Chicken Game

    The player with the lowest LP takes no damage. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects; ● Draw 1 card. ● Destroy this card. ● Your opponent gains 1000 LP. Neither player can activate cards or effects in response to this effect's activation.

    SR Rarity
    Cursed Eldland
    SR Rarity
    Cursed Eldland
    SR Rarity
    Cursed Eldland
    Spell Continuous
    Cursed Eldland

      You cannot declare attacks, except with Zombie monsters. You can only use each of the following effects of "Cursed Eldland" once per turn. ● You can pay 800 LP; add 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to your hand. ● If this card is sent from the Spell & Trap Zone to the GY: You can send 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to the GY.

      SR Rarity
      Piri Reis Map
      SR Rarity
      Piri Reis Map
      SR Rarity
      Piri Reis Map
      Spell Normal
      Piri Reis Map

        At the start of your Main Phase 1: Add 1 monster with 0 ATK from your Deck to your hand, but halve your LP. After adding it to your hand, until the end of the next turn after this card was activated, you cannot activate the added monster's effects, or the effects of cards with its name, until you Normal Summon that monster or a card with its name.

        N Rarity
        T.G. All Clear
        N Rarity
        T.G. All Clear
        N Rarity
        T.G. All Clear
        Spell Continuous
        T.G. All Clear

          All "T.G." monsters on the field become Machine monsters. During your Main Phase, you can Normal Summon 1 "T.G." monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) During your Main Phase: You can destroy 1 "T.G." monster in your hand or field, and if you do, add 1 "T.G." monster with a different name from your Deck or GY to your hand. You can only use this effect of "T.G. All Clear" once per turn.

          SR Rarity
          T.G. Limiter Removal
          SR Rarity
          T.G. Limiter Removal
          SR Rarity
          T.G. Limiter Removal
          Spell Normal
          T.G. Limiter Removal

            Discard 1 card; add 2 "T.G." monsters with different names from your Deck to your hand. You can banish this card from your GY, then target 1 "T.G." monster in your GY; shuffle it into the Deck, or if you control a Machine "T.G." monster, you can add it to your hand instead. You can only use 1 "T.G. Limiter Removal" effect per turn, and only once that turn.

            UR Rarity
            Triple Tactics Talent
            UR Rarity
            Triple Tactics Talent
            UR Rarity
            Triple Tactics Talent
            Spell Normal
            Triple Tactics Talent

              If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



              Tag(s):

              UR Rarity
              Upstart Goblin
              UR Rarity
              Upstart Goblin
              UR Rarity
              Upstart Goblin
              Spell Normal
              Upstart Goblin

                Draw 1 card, then your opponent gains 1000 LP.

                R Rarity
                Conquistador of the Golden Land
                R Rarity
                Conquistador of the Golden Land
                R Rarity
                Conquistador of the Golden Land
                Trap Continuous
                Conquistador of the Golden Land

                  Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 500/DEF 1800) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can destroy 1 face-up card on the field. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Conquistador of the Golden Land" effect per turn, and only once that turn.

                  SR Rarity
                  Eldlixir of Scarlet Sanguine
                  SR Rarity
                  Eldlixir of Scarlet Sanguine
                  SR Rarity
                  Eldlixir of Scarlet Sanguine
                  Trap Normal
                  Eldlixir of Scarlet Sanguine

                    Special Summon 1 Zombie monster from your Deck or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Scarlet Sanguine" effect per turn, and only once that turn.

                    SR Rarity
                    Golden Land Forever!
                    SR Rarity
                    Golden Land Forever!
                    SR Rarity
                    Golden Land Forever!
                    Trap Counter
                    Golden Land Forever!

                      When a Spell/Trap Card, or monster effect, is activated, while you control an "Eldlich" monster: Tribute 1 Zombie monster; negate the activation, and if you do, destroy that card. You can only activate 1 "Golden Land Forever!" per turn.

                      SR Rarity
                      Nine Pillars of Yang Zing
                      SR Rarity
                      Nine Pillars of Yang Zing
                      SR Rarity
                      Nine Pillars of Yang Zing
                      Trap Counter
                      Nine Pillars of Yang Zing

                        When a Spell/Trap Card, or monster effect, is activated, and you control a "Yang Zing" card: Negate the activation, and if you do, shuffle that card into the Deck, then destroy 1 other "Yang Zing" card you control.

                        UR Rarity
                        Solemn Strike
                        UR Rarity
                        Solemn Strike
                        UR Rarity
                        Solemn Strike
                        Trap Counter
                        Solemn Strike

                          When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.



                          Tag(s):

                          SR Rarity
                          Solemn Warning
                          SR Rarity
                          Solemn Warning
                          SR Rarity
                          Solemn Warning
                          Trap Counter
                          Solemn Warning

                            When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy it.



                            Tag(s):

                            Extra Deck

                            UR Rarity
                            Gorgon of Zilofthonia
                            UR Rarity
                            Gorgon of Zilofthonia
                            UR Rarity
                            Gorgon of Zilofthonia
                            DARK
                            Gorgon of Zilofthonia
                            • ATK:

                            • 100

                            • LINK-3

                            Link Arrow:

                            Top-Left

                            Top

                            Top-Right


                            2+ Effect Monsters You cannot Summon/Set monsters to a zone(s) this card points to. Monsters this card points to cannot attack, also their activated effects are negated. Gains ATK equal to the total original ATK of monsters this card points to. Cannot be destroyed by battle or monster effects, while this card points to no monsters.

                            UR Rarity
                            F.A. Dawn Dragster
                            UR Rarity
                            F.A. Dawn Dragster
                            UR Rarity
                            F.A. Dawn Dragster
                            LIGHT 7
                            F.A. Dawn Dragster
                            • ATK:

                            • 0

                            • DEF:

                            • 2000


                            1 Tuner + 1+ non-Tuner monsters Gains ATK equal to its Level x 300. If this card attacks a Defense Position monster, inflict piercing battle damage. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. Once per turn, when your opponent activates a Spell/Trap Card or effect (Quick Effect): You can reduce this card's Level by 2, and if you do, negate the activation, and if you do that, destroy that card.

                            UR Rarity
                            Naturia Barkion
                            UR Rarity
                            Naturia Barkion
                            UR Rarity
                            Naturia Barkion
                            EARTH 6
                            Naturia Barkion
                            • ATK:

                            • 2500

                            • DEF:

                            • 1800


                            1 EARTH Tuner + 1 or more non-Tuner EARTH monsters During either player's turn, when a Trap Card is activated: You can banish 2 cards from your Graveyard; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect.

                            UR Rarity
                            Psychic End Punisher
                            UR Rarity
                            Psychic End Punisher
                            UR Rarity
                            Psychic End Punisher
                            LIGHT 11
                            Psychic End Punisher
                            • ATK:

                            • 3500

                            • DEF:

                            • 3500


                            1 Tuner + 1+ non-Tuner monsters While your LP are less than or equal to your opponent's, this Synchro Summoned card is unaffected by your opponent's activated effects. Once per turn: You can pay 1000 LP, then target 1 monster you control and 1 card your opponent controls; banish them. At the start of the Battle Phase: You can make this card gain ATK equal to the difference in your LP and your opponent's.

                            SR Rarity
                            Ravenous Crocodragon Archethys
                            SR Rarity
                            Ravenous Crocodragon Archethys
                            SR Rarity
                            Ravenous Crocodragon Archethys
                            WATER 9
                            Ravenous Crocodragon Archethys
                            • ATK:

                            • 1000

                            • DEF:

                            • 1000


                            1 Tuner + 1+ non-Tuner monsters Gains 500 ATK/DEF for each card in your hand. You can only use each of the following effects of "Ravenous Crocodragon Archethys" once per turn. ● If this card is Synchro Summoned: You can draw cards equal to the number of non-Tuners used for its Synchro Summon. ● (Quick Effect): You can discard 2 cards, then target 1 card on the field; destroy it.

                            UR Rarity
                            Satellite Warrior
                            UR Rarity
                            Satellite Warrior
                            UR Rarity
                            Satellite Warrior
                            DARK 10
                            Satellite Warrior
                            • ATK:

                            • 2500

                            • DEF:

                            • 2000


                            1 Tuner + 1+ non-Tuner Synchro Monsters If this card is Synchro Summoned: You can target cards your opponent controls, up to the number of Synchro Monsters in your GY; destroy them, and if you do, this card gains 1000 ATK for each card destroyed. If this Synchro Summoned card is destroyed: You can Special Summon up to 3 Level 8 or lower "Warrior", "Synchron", and/or "Stardust" Synchro Monsters with different names from your GY. You can only use each effect of "Satellite Warrior" once per turn.

                            N Rarity
                            Scarred Warrior
                            N Rarity
                            Scarred Warrior
                            N Rarity
                            Scarred Warrior
                            EARTH 5
                            Scarred Warrior
                            • ATK:

                            • 2100

                            • DEF:

                            • 1000


                            1 Tuner + 1 or more non-Tuner monsters Your opponent cannot target face-up Warrior-Type monsters for attacks, except this one. Once per turn, if this card would be destroyed by battle, it is not destroyed.

                            UR Rarity
                            Shooting Quasar Dragon
                            UR Rarity
                            Shooting Quasar Dragon
                            UR Rarity
                            Shooting Quasar Dragon
                            LIGHT 12
                            Shooting Quasar Dragon
                            • ATK:

                            • 4000

                            • DEF:

                            • 4000


                            1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters Must be Synchro Summoned, and cannot be Special Summoned by other ways. This card's maximum number of attacks per Battle Phase equals the number of non-Tuner monsters used as its Synchro Material. Once per turn, during either player's turn, when a card or effect is activated: You can negate the activation, and if you do, destroy it. When this card leaves the field: You can Special Summon 1 "Shooting Star Dragon" from your Extra Deck.

                            UR Rarity
                            T.G. Hyper Librarian
                            UR Rarity
                            T.G. Hyper Librarian
                            UR Rarity
                            T.G. Hyper Librarian
                            DARK 5
                            T.G. Hyper Librarian
                            • ATK:

                            • 2400

                            • DEF:

                            • 1800


                            1 Tuner + 1+ non-Tuner monsters If a monster is Synchro Summoned: Draw 1 card. This card must be face-up on the field to activate and to resolve this effect.

                            R Rarity
                            T.G. Power Gladiator
                            R Rarity
                            T.G. Power Gladiator
                            R Rarity
                            T.G. Power Gladiator
                            EARTH 5
                            T.G. Power Gladiator
                            • ATK:

                            • 2300

                            • DEF:

                            • 1000


                            1 Tuner + 1 or more non-Tuner "T.G." monsters If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card on the field is destroyed: Draw 1 card.

                            UR Rarity
                            Denglong, First of the Yang Zing
                            UR Rarity
                            Denglong, First of the Yang Zing
                            UR Rarity
                            Denglong, First of the Yang Zing
                            LIGHT 5
                            Denglong, First of the Yang Zing
                            • ATK:

                            • 0

                            • DEF:

                            • 2800


                            1 Tuner + 1 or more non-Tuner monsters If this card is Special Summoned: You can add 1 "Yang Zing" card from your Deck to your hand. Once per turn: You can send 1 Wyrm-Type monster from your Deck to the Graveyard; this card's Level becomes the sent monster's. If this face-up card leaves the field: You can Special Summon 1 "Yang Zing" monster from your Deck. You can only Special Summon "Denglong, First of the Yang Zing(s)" once per turn.

                            SR Rarity
                            Martial Metal Marcher
                            SR Rarity
                            Martial Metal Marcher
                            SR Rarity
                            Martial Metal Marcher
                            WIND 3
                            Martial Metal Marcher
                            • ATK:

                            • 500

                            • DEF:

                            • 2200


                            1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but negate its effects. You can only use this effect of "Martial Metal Marcher" once per turn. A Synchro Monster that used this card as material is treated as a Tuner while face-up on the field.

                            SR Rarity
                            T.G. Mighty Striker
                            SR Rarity
                            T.G. Mighty Striker
                            SR Rarity
                            T.G. Mighty Striker
                            EARTH 2
                            T.G. Mighty Striker
                            • ATK:

                            • 1800

                            • DEF:

                            • 0


                            1 Tuner + 1 non-Tuner monster Once per turn, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only use each of the following effects of "T.G. Mighty Striker" once per turn. If this card is Synchro Summoned: You can add 1 "T.G." Spell/Trap from your Deck to your hand. If this card is sent from your Monster Zone to the GY: You can send 1 "T.G." card from your Deck to the GY.

                            R Rarity
                            T.G. Star Guardian
                            R Rarity
                            T.G. Star Guardian
                            R Rarity
                            T.G. Star Guardian
                            LIGHT 5
                            T.G. Star Guardian
                            • ATK:

                            • 100

                            • DEF:

                            • 2200


                            1 Tuner + 1+ non-Tuner "T.G." monsters Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only use each of the following effects of "T.G. Star Guardian" once per turn. ● If this card is Special Summoned: You can target 1 "T.G." monster in your GY; add it to your hand. ● During your Main Phase: You can Special Summon 1 "T.G." monster from your hand.

                            SR Rarity
                            T.G. Wonder Magician
                            SR Rarity
                            T.G. Wonder Magician
                            SR Rarity
                            T.G. Wonder Magician
                            LIGHT 5
                            T.G. Wonder Magician
                            • ATK:

                            • 1900

                            • DEF:

                            • 0


                            1 Tuner + 1+ non-Tuner "T.G." monsters If this card is Synchro Summoned: Target 1 Spell/Trap on the field; destroy that target. If this card on the field is destroyed: Draw 1 card. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.

                            Need 15 UR

                            UR Rarity
                            Eldlich the Golden Lord1 card
                            UR Rarity
                            T.G. Rocket Salamander1 card
                            UR Rarity
                            Gorgon of Zilofthonia1 card
                            UR Rarity
                            F.A. Dawn Dragster1 card
                            UR Rarity
                            Naturia Barkion1 card
                            UR Rarity
                            Psychic End Punisher1 card
                            UR Rarity
                            Satellite Warrior1 card
                            UR Rarity
                            Shooting Quasar Dragon1 card
                            UR Rarity
                            T.G. Hyper Librarian1 card
                            UR Rarity
                            Denglong, First of the Yang Zing1 card
                            UR Rarity
                            Ghost Mourner & Moonlit Chill1 card
                            UR Rarity
                            Chicken Game1 card
                            UR Rarity
                            Triple Tactics Talent1 card
                            UR Rarity
                            Upstart Goblin1 card
                            UR Rarity
                            Solemn Strike1 card

                            Main: 42 Extra: 15

                            N Rarity
                            1 cardBixi, Water of the Yang Zing
                            N Rarity
                            1 cardBixi, Water of the Yang Zing
                            Bixi, Water of the Yang Zing
                            WATER 2
                            Bixi, Water of the Yang Zing
                            • ATK:

                            • 0

                            • DEF:

                            • 2000


                            When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Attack Position, except "Bixi, Water of the Yang Zing". You can only use this effect of "Bixi, Water of the Yang Zing" once per turn. Once per turn, during your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "Yang Zing" monsters you control (this is a Quick Effect). A Synchro Monster that used this card as a Synchro Material is unaffected by Trap effects.


                            UR Rarity
                            1 cardEldlich the Golden Lord
                            UR Rarity
                            1 cardEldlich the Golden Lord
                            Eldlich the Golden Lord
                            LIGHT 10
                            Eldlich the Golden Lord
                            • ATK:

                            • 2500

                            • DEF:

                            • 2800


                            You can send this card and 1 Spell/Trap from your hand to the GY, then target 1 card on the field; send it to the GY. If this card is in your GY: You can send 1 Spell/Trap you control to the GY; add this card to your hand, then you can Special Summon 1 Zombie monster from your hand, and if you do, until the end of your opponent's turn, it gains 1000 ATK/DEF and cannot be destroyed by card effects. You can only use each effect of "Eldlich the Golden Lord" once per turn.


                            N Rarity
                            3 cardT.G. Booster Raptor
                            N Rarity
                            3 cardT.G. Booster Raptor
                            T.G. Booster Raptor
                            WIND 1
                            T.G. Booster Raptor
                            • ATK:

                            • 400

                            • DEF:

                            • 300


                            If you control a "T.G." monster, you can Special Summon this card (from your hand). You can only Special Summon "T.G. Booster Raptor" once per turn this way. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Booster Raptor".


                            N Rarity
                            1 cardT.G. Catapult Dragon
                            N Rarity
                            1 cardT.G. Catapult Dragon
                            T.G. Catapult Dragon
                            EARTH 2
                            T.G. Catapult Dragon
                            • ATK:

                            • 900

                            • DEF:

                            • 1300


                            Once per turn: You can Special Summon 1 Level 3 or lower "T.G." Tuner monster from your hand.


                            UR Rarity
                            1 cardT.G. Rocket Salamander
                            UR Rarity
                            1 cardT.G. Rocket Salamander
                            T.G. Rocket Salamander
                            FIRE 1
                            T.G. Rocket Salamander
                            • ATK:

                            • 600

                            • DEF:

                            • 600


                            You can Tribute 1 "T.G." monster; Special Summon 1 "T.G." monster from your Deck with a different original name than that Tributed monster's. If you control a Machine "T.G." monster: You can target 1 Level 4 or lower "T.G." monster in your GY; Special Summon it in Defense Position, but negate its effects. You can only use each effect of "T.G. Rocket Salamander" once per turn.


                            R Rarity
                            3 cardT.G. Rush Rhino
                            R Rarity
                            3 cardT.G. Rush Rhino
                            T.G. Rush Rhino
                            EARTH 4
                            T.G. Rush Rhino
                            • ATK:

                            • 1600

                            • DEF:

                            • 800


                            If this card attacks, it gains 400 ATK during the Damage Step only. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Rush Rhino".


                            UR Rarity
                            1 cardGhost Mourner & Moonlit Chill
                            UR Rarity
                            1 cardGhost Mourner & Moonlit Chill
                            Ghost Mourner & Moonlit Chill
                            WIND 3
                            Ghost Mourner & Moonlit Chill
                            • ATK:

                            • 0

                            • DEF:

                            • 1800


                            If your opponent Special Summons a monster(s) face-up (except during the Damage Step): You can discard this card, then target 1 of those face-up monsters; negate its effects until the end of this turn, also if that face-up monster leaves the field this turn, its controller takes damage equal to its original ATK. You can only use this effect of "Ghost Mourner & Moonlit Chill" once per turn.


                            R Rarity
                            2 cardT.G. Cyber Magician
                            R Rarity
                            2 cardT.G. Cyber Magician
                            T.G. Cyber Magician
                            LIGHT 1
                            T.G. Cyber Magician
                            • ATK:

                            • 0

                            • DEF:

                            • 0


                            If this card you control would be used as Synchro Material for a "T.G." monster, "T.G." monsters in your hand can be used as the non-Tuner Synchro Materials. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Cyber Magician".


                            R Rarity
                            3 cardT.G. Gear Zombie
                            R Rarity
                            3 cardT.G. Gear Zombie
                            T.G. Gear Zombie
                            DARK 1
                            T.G. Gear Zombie
                            • ATK:

                            • 600

                            • DEF:

                            • 0


                            You can target 1 "T.G." monster you control; Special Summon this card from your hand, then the targeted monster loses 1000 ATK. You can only use this effect of "T.G. Gear Zombie" once per turn.


                            R Rarity
                            3 cardT.G. Screw Serpent
                            R Rarity
                            3 cardT.G. Screw Serpent
                            T.G. Screw Serpent
                            WATER 4
                            T.G. Screw Serpent
                            • ATK:

                            • 1300

                            • DEF:

                            • 500


                            If this card is Normal or Special Summoned: You can target 1 Level 4 or lower "T.G." monster in your GY, except "T.G. Screw Serpent"; Special Summon that monster, but its effects are negated. You can banish this card from your GY, then target 1 "T.G." monster you control; increase or reduce its Level by 1 until the end of this turn. You can only use each effect of "T.G. Screw Serpent" once per turn.


                            R Rarity
                            2 cardT.G. Tank Grub
                            R Rarity
                            2 cardT.G. Tank Grub
                            T.G. Tank Grub
                            EARTH 1
                            T.G. Tank Grub
                            • ATK:

                            • 0

                            • DEF:

                            • 0


                            If this card you control is used as Synchro Material for a "T.G." monster, you can treat it as a non-Tuner. If this card is sent to the GY as Synchro Material for a "T.G." monster: You can Special Summon 1 "T.G. Token" (Machine/EARTH/Level 1/ATK 0/DEF 0) in Attack Position. You can only use this effect of "T.G. Tank Grub" once per turn.


                            UR Rarity
                            1 cardChicken Game
                            UR Rarity
                            1 cardChicken Game
                            Chicken Game
                            Spell Field
                            Chicken Game

                              The player with the lowest LP takes no damage. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects; ● Draw 1 card. ● Destroy this card. ● Your opponent gains 1000 LP. Neither player can activate cards or effects in response to this effect's activation.


                              SR Rarity
                              2 cardCursed Eldland
                              SR Rarity
                              2 cardCursed Eldland
                              Cursed Eldland
                              Spell Continuous
                              Cursed Eldland

                                You cannot declare attacks, except with Zombie monsters. You can only use each of the following effects of "Cursed Eldland" once per turn. ● You can pay 800 LP; add 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to your hand. ● If this card is sent from the Spell & Trap Zone to the GY: You can send 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to the GY.


                                SR Rarity
                                1 cardPiri Reis Map
                                SR Rarity
                                1 cardPiri Reis Map
                                Piri Reis Map
                                Spell Normal
                                Piri Reis Map

                                  At the start of your Main Phase 1: Add 1 monster with 0 ATK from your Deck to your hand, but halve your LP. After adding it to your hand, until the end of the next turn after this card was activated, you cannot activate the added monster's effects, or the effects of cards with its name, until you Normal Summon that monster or a card with its name.


                                  N Rarity
                                  3 cardT.G. All Clear
                                  N Rarity
                                  3 cardT.G. All Clear
                                  T.G. All Clear
                                  Spell Continuous
                                  T.G. All Clear

                                    All "T.G." monsters on the field become Machine monsters. During your Main Phase, you can Normal Summon 1 "T.G." monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) During your Main Phase: You can destroy 1 "T.G." monster in your hand or field, and if you do, add 1 "T.G." monster with a different name from your Deck or GY to your hand. You can only use this effect of "T.G. All Clear" once per turn.


                                    SR Rarity
                                    2 cardT.G. Limiter Removal
                                    SR Rarity
                                    2 cardT.G. Limiter Removal
                                    T.G. Limiter Removal
                                    Spell Normal
                                    T.G. Limiter Removal

                                      Discard 1 card; add 2 "T.G." monsters with different names from your Deck to your hand. You can banish this card from your GY, then target 1 "T.G." monster in your GY; shuffle it into the Deck, or if you control a Machine "T.G." monster, you can add it to your hand instead. You can only use 1 "T.G. Limiter Removal" effect per turn, and only once that turn.


                                      UR Rarity
                                      1 cardTriple Tactics Talent
                                      UR Rarity
                                      1 cardTriple Tactics Talent
                                      Triple Tactics Talent
                                      Spell Normal
                                      Triple Tactics Talent

                                        If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                        Tag(s):

                                        UR Rarity
                                        1 cardUpstart Goblin
                                        UR Rarity
                                        1 cardUpstart Goblin
                                        Upstart Goblin
                                        Spell Normal
                                        Upstart Goblin

                                          Draw 1 card, then your opponent gains 1000 LP.


                                          R Rarity
                                          2 cardConquistador of the Golden Land
                                          R Rarity
                                          2 cardConquistador of the Golden Land
                                          Conquistador of the Golden Land
                                          Trap Continuous
                                          Conquistador of the Golden Land

                                            Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 500/DEF 1800) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can destroy 1 face-up card on the field. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Conquistador of the Golden Land" effect per turn, and only once that turn.


                                            SR Rarity
                                            2 cardEldlixir of Scarlet Sanguine
                                            SR Rarity
                                            2 cardEldlixir of Scarlet Sanguine
                                            Eldlixir of Scarlet Sanguine
                                            Trap Normal
                                            Eldlixir of Scarlet Sanguine

                                              Special Summon 1 Zombie monster from your Deck or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Scarlet Sanguine" effect per turn, and only once that turn.


                                              SR Rarity
                                              3 cardGolden Land Forever!
                                              SR Rarity
                                              3 cardGolden Land Forever!
                                              Golden Land Forever!
                                              Trap Counter
                                              Golden Land Forever!

                                                When a Spell/Trap Card, or monster effect, is activated, while you control an "Eldlich" monster: Tribute 1 Zombie monster; negate the activation, and if you do, destroy that card. You can only activate 1 "Golden Land Forever!" per turn.


                                                SR Rarity
                                                1 cardNine Pillars of Yang Zing
                                                SR Rarity
                                                1 cardNine Pillars of Yang Zing
                                                Nine Pillars of Yang Zing
                                                Trap Counter
                                                Nine Pillars of Yang Zing

                                                  When a Spell/Trap Card, or monster effect, is activated, and you control a "Yang Zing" card: Negate the activation, and if you do, shuffle that card into the Deck, then destroy 1 other "Yang Zing" card you control.


                                                  UR Rarity
                                                  1 cardSolemn Strike
                                                  UR Rarity
                                                  1 cardSolemn Strike
                                                  Solemn Strike
                                                  Trap Counter
                                                  Solemn Strike

                                                    When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.




                                                    Tag(s):

                                                    SR Rarity
                                                    1 cardSolemn Warning
                                                    SR Rarity
                                                    1 cardSolemn Warning
                                                    Solemn Warning
                                                    Trap Counter
                                                    Solemn Warning

                                                      When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy it.




                                                      Tag(s):

                                                      UR Rarity
                                                      1 cardGorgon of Zilofthonia
                                                      UR Rarity
                                                      1 cardGorgon of Zilofthonia
                                                      Gorgon of Zilofthonia
                                                      DARK
                                                      Gorgon of Zilofthonia
                                                      • ATK:

                                                      • 100

                                                      • LINK-3

                                                      Link Arrow:

                                                      Top-Left

                                                      Top

                                                      Top-Right


                                                      2+ Effect Monsters You cannot Summon/Set monsters to a zone(s) this card points to. Monsters this card points to cannot attack, also their activated effects are negated. Gains ATK equal to the total original ATK of monsters this card points to. Cannot be destroyed by battle or monster effects, while this card points to no monsters.


                                                      UR Rarity
                                                      1 cardF.A. Dawn Dragster
                                                      UR Rarity
                                                      1 cardF.A. Dawn Dragster
                                                      F.A. Dawn Dragster
                                                      LIGHT 7
                                                      F.A. Dawn Dragster
                                                      • ATK:

                                                      • 0

                                                      • DEF:

                                                      • 2000


                                                      1 Tuner + 1+ non-Tuner monsters Gains ATK equal to its Level x 300. If this card attacks a Defense Position monster, inflict piercing battle damage. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. Once per turn, when your opponent activates a Spell/Trap Card or effect (Quick Effect): You can reduce this card's Level by 2, and if you do, negate the activation, and if you do that, destroy that card.


                                                      UR Rarity
                                                      1 cardNaturia Barkion
                                                      UR Rarity
                                                      1 cardNaturia Barkion
                                                      Naturia Barkion
                                                      EARTH 6
                                                      Naturia Barkion
                                                      • ATK:

                                                      • 2500

                                                      • DEF:

                                                      • 1800


                                                      1 EARTH Tuner + 1 or more non-Tuner EARTH monsters During either player's turn, when a Trap Card is activated: You can banish 2 cards from your Graveyard; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect.


                                                      UR Rarity
                                                      1 cardPsychic End Punisher
                                                      UR Rarity
                                                      1 cardPsychic End Punisher
                                                      Psychic End Punisher
                                                      LIGHT 11
                                                      Psychic End Punisher
                                                      • ATK:

                                                      • 3500

                                                      • DEF:

                                                      • 3500


                                                      1 Tuner + 1+ non-Tuner monsters While your LP are less than or equal to your opponent's, this Synchro Summoned card is unaffected by your opponent's activated effects. Once per turn: You can pay 1000 LP, then target 1 monster you control and 1 card your opponent controls; banish them. At the start of the Battle Phase: You can make this card gain ATK equal to the difference in your LP and your opponent's.


                                                      SR Rarity
                                                      1 cardRavenous Crocodragon Archethys
                                                      SR Rarity
                                                      1 cardRavenous Crocodragon Archethys
                                                      Ravenous Crocodragon Archethys
                                                      WATER 9
                                                      Ravenous Crocodragon Archethys
                                                      • ATK:

                                                      • 1000

                                                      • DEF:

                                                      • 1000


                                                      1 Tuner + 1+ non-Tuner monsters Gains 500 ATK/DEF for each card in your hand. You can only use each of the following effects of "Ravenous Crocodragon Archethys" once per turn. ● If this card is Synchro Summoned: You can draw cards equal to the number of non-Tuners used for its Synchro Summon. ● (Quick Effect): You can discard 2 cards, then target 1 card on the field; destroy it.


                                                      UR Rarity
                                                      1 cardSatellite Warrior
                                                      UR Rarity
                                                      1 cardSatellite Warrior
                                                      Satellite Warrior
                                                      DARK 10
                                                      Satellite Warrior
                                                      • ATK:

                                                      • 2500

                                                      • DEF:

                                                      • 2000


                                                      1 Tuner + 1+ non-Tuner Synchro Monsters If this card is Synchro Summoned: You can target cards your opponent controls, up to the number of Synchro Monsters in your GY; destroy them, and if you do, this card gains 1000 ATK for each card destroyed. If this Synchro Summoned card is destroyed: You can Special Summon up to 3 Level 8 or lower "Warrior", "Synchron", and/or "Stardust" Synchro Monsters with different names from your GY. You can only use each effect of "Satellite Warrior" once per turn.


                                                      N Rarity
                                                      1 cardScarred Warrior
                                                      N Rarity
                                                      1 cardScarred Warrior
                                                      Scarred Warrior
                                                      EARTH 5
                                                      Scarred Warrior
                                                      • ATK:

                                                      • 2100

                                                      • DEF:

                                                      • 1000


                                                      1 Tuner + 1 or more non-Tuner monsters Your opponent cannot target face-up Warrior-Type monsters for attacks, except this one. Once per turn, if this card would be destroyed by battle, it is not destroyed.


                                                      UR Rarity
                                                      1 cardShooting Quasar Dragon
                                                      UR Rarity
                                                      1 cardShooting Quasar Dragon
                                                      Shooting Quasar Dragon
                                                      LIGHT 12
                                                      Shooting Quasar Dragon
                                                      • ATK:

                                                      • 4000

                                                      • DEF:

                                                      • 4000


                                                      1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters Must be Synchro Summoned, and cannot be Special Summoned by other ways. This card's maximum number of attacks per Battle Phase equals the number of non-Tuner monsters used as its Synchro Material. Once per turn, during either player's turn, when a card or effect is activated: You can negate the activation, and if you do, destroy it. When this card leaves the field: You can Special Summon 1 "Shooting Star Dragon" from your Extra Deck.


                                                      UR Rarity
                                                      1 cardT.G. Hyper Librarian
                                                      UR Rarity
                                                      1 cardT.G. Hyper Librarian
                                                      T.G. Hyper Librarian
                                                      DARK 5
                                                      T.G. Hyper Librarian
                                                      • ATK:

                                                      • 2400

                                                      • DEF:

                                                      • 1800


                                                      1 Tuner + 1+ non-Tuner monsters If a monster is Synchro Summoned: Draw 1 card. This card must be face-up on the field to activate and to resolve this effect.


                                                      R Rarity
                                                      1 cardT.G. Power Gladiator
                                                      R Rarity
                                                      1 cardT.G. Power Gladiator
                                                      T.G. Power Gladiator
                                                      EARTH 5
                                                      T.G. Power Gladiator
                                                      • ATK:

                                                      • 2300

                                                      • DEF:

                                                      • 1000


                                                      1 Tuner + 1 or more non-Tuner "T.G." monsters If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card on the field is destroyed: Draw 1 card.


                                                      UR Rarity
                                                      1 cardDenglong, First of the Yang Zing
                                                      UR Rarity
                                                      1 cardDenglong, First of the Yang Zing
                                                      Denglong, First of the Yang Zing
                                                      LIGHT 5
                                                      Denglong, First of the Yang Zing
                                                      • ATK:

                                                      • 0

                                                      • DEF:

                                                      • 2800


                                                      1 Tuner + 1 or more non-Tuner monsters If this card is Special Summoned: You can add 1 "Yang Zing" card from your Deck to your hand. Once per turn: You can send 1 Wyrm-Type monster from your Deck to the Graveyard; this card's Level becomes the sent monster's. If this face-up card leaves the field: You can Special Summon 1 "Yang Zing" monster from your Deck. You can only Special Summon "Denglong, First of the Yang Zing(s)" once per turn.


                                                      SR Rarity
                                                      1 cardMartial Metal Marcher
                                                      SR Rarity
                                                      1 cardMartial Metal Marcher
                                                      Martial Metal Marcher
                                                      WIND 3
                                                      Martial Metal Marcher
                                                      • ATK:

                                                      • 500

                                                      • DEF:

                                                      • 2200


                                                      1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but negate its effects. You can only use this effect of "Martial Metal Marcher" once per turn. A Synchro Monster that used this card as material is treated as a Tuner while face-up on the field.


                                                      SR Rarity
                                                      1 cardT.G. Mighty Striker
                                                      SR Rarity
                                                      1 cardT.G. Mighty Striker
                                                      T.G. Mighty Striker
                                                      EARTH 2
                                                      T.G. Mighty Striker
                                                      • ATK:

                                                      • 1800

                                                      • DEF:

                                                      • 0


                                                      1 Tuner + 1 non-Tuner monster Once per turn, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only use each of the following effects of "T.G. Mighty Striker" once per turn. If this card is Synchro Summoned: You can add 1 "T.G." Spell/Trap from your Deck to your hand. If this card is sent from your Monster Zone to the GY: You can send 1 "T.G." card from your Deck to the GY.


                                                      R Rarity
                                                      1 cardT.G. Star Guardian
                                                      R Rarity
                                                      1 cardT.G. Star Guardian
                                                      T.G. Star Guardian
                                                      LIGHT 5
                                                      T.G. Star Guardian
                                                      • ATK:

                                                      • 100

                                                      • DEF:

                                                      • 2200


                                                      1 Tuner + 1+ non-Tuner "T.G." monsters Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only use each of the following effects of "T.G. Star Guardian" once per turn. ● If this card is Special Summoned: You can target 1 "T.G." monster in your GY; add it to your hand. ● During your Main Phase: You can Special Summon 1 "T.G." monster from your hand.


                                                      SR Rarity
                                                      1 cardT.G. Wonder Magician
                                                      SR Rarity
                                                      1 cardT.G. Wonder Magician
                                                      T.G. Wonder Magician
                                                      LIGHT 5
                                                      T.G. Wonder Magician
                                                      • ATK:

                                                      • 1900

                                                      • DEF:

                                                      • 0


                                                      1 Tuner + 1+ non-Tuner "T.G." monsters If this card is Synchro Summoned: Target 1 Spell/Trap on the field; destroy that target. If this card on the field is destroyed: Draw 1 card. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.


                                                      master-duel
                                                      Tech Genus
                                                      5







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